Basic Cross-Section Properties

Important Section Properties
Rectangle Circle Triangle
h b d h b h 3
Area (A)
断面積 (A)
$$bh$$ $$\frac{\pi d^2}{4}$$ $$\frac{bh}{2}$$
Moment of Inertia (I)
断面2次モーメント (I)
$$\frac{bh^3}{12}$$ $$\frac{\pi d^4}{64}$$ $$\frac{bh^3}{36}$$
Radius of Gyration (r)
断面2次半径 (i)
$$\frac{h}{\sqrt{12}}$$ $$\frac{d}{4}$$
Section Modulus (S)
断面係数 (Z)
$$\frac{bh^2}{6}$$ $$\frac{\pi d^3}{32}$$
Plastic Modulus (Z)
塑性断面係数 (Zp)
$$\frac{bh^2}{4}$$ $$\frac{d^3}{6}$$

Notes

Quick Cases: Moment of Inertias

Equivalent Cases
Case Notes
A straight-forward case: this is also very useful for circles as well.
This case is similar to the previous, without the contribution of "webs".
The "wide-flange" or "i-beam" relationship is critical for everyone to know.
A variant of the "donut" case above, less one web, the "channel" case is important as a way of understanding the next case.
The "zee" shape can be solved by likening it to the "channel" case above.

Parallel Axis Theorem

It's important to be able to use the parallel axis theorem to be able to rapidly analyze complex cross-sections by breaking them into smaller, simplified shapes.

Below is the standard formula for calculating an object's moment of inertia about an arbitrary axis. It's determined as the sum of two components: (1) the object's moment of inertia about it's centroidinal axis AND (2) the product of the area of that object, and the square of the distance measured from that centroid to the arbitrary axis:

$$I=I_o+Ay^2$$

Make sure you are familiar with this formula as an important tool for cross-section analysis.